Enhance Illusion
(Alteration)

Range:  30 yards
Components:  V, S
Duration:  1 round per level
Casting Time:  3
Area of Effect:  One illusion
Saving Throw:  None

This spell is one way for wizards to add actual substance to their illusions. Up to two rounds before casting an illusion (notably phantasmal force, improved phantasmal force or spectral force), the wizard casts this spell on the area in which the illusion is to initially appear. Once cast, the illusion then does 10% of the actual damage that it would do if it were real if the victim made a saving throw against it, and is treated as normal with respect to Armour Class, attacks, etc., if the victim failed the saving throw and doesn't recognise it as an illusion. The illusion also becomes AC 10, and gains 10% of the hit points it would normally have; however, illusionary creatures may never have more combined Hit Dice than the wizard.
If the illusion is not cast in the enhanced area within 2 rounds the former spell will be wasted. Multiple enhance illusions on one illusion will cancel each other. This spell can also be used in conjunction with shadow monsters, demi-shadow monsters or shades, adding 10% more realism to that already inherent in the spell, and lowering the perceived Armour Class by 1.
Enhance illusion is attributed to the deceased wizard Scaurlin Oberlin, who died in a magical duel with a grey slaad he summoned and subsequently released. This is reputedly the only spell Scaurlin ever wrote in his once promising career.

